Taiga Lights
A co-op survival game set in the northern taiga — on a custom engine and a fully in-house stack: from the client to the servers and the content-delivery infrastructure. The project where we built the engineering depth we now apply to client work.
The challenge
Build a real networked game as a small team: not a prototype, but a product that gathers players into shared sessions, holds world state, delivers content and ships across several platforms at once. That is the full technical stack of an online service — exactly the engineering behind serious web products.
What's inside
- Unity client — UI Toolkit interface, cross-platform builds for PC, Android and WebGL.
- Go game server (Nakama) — matches, state sync, matchmaking, late-join support.
- Laravel meta-server — auth, player progress, economy, configuration, admin panel.
- Procedural map generation — a dedicated service that builds game locations.
- Content delivery — an asset build pipeline that ships content to the client with load progress.
- Infrastructure & CI/CD — automated builds, server deploys, monitoring.
Why it matters
The game brings together everything a regular business product needs too: realtime networking, server logic, a database, auth, payment and configuration subsystems, update delivery, multiple clients and automated deployment. If we designed and wired all that for a game, then a CRM, a customer portal or an integration-heavy service is well within reach.
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