← Buran Soft

Taiga Lights

A co-op survival game set in the northern taiga — on a custom engine and a fully in-house stack: from the client to the servers and the content-delivery infrastructure. The project where we built the engineering depth we now apply to client work.

Platforms
PC · Android · WebGL
Type
Multiplayer
Stack
Unity · Go · Laravel
Our role
Full cycle

The challenge

Build a real networked game as a small team: not a prototype, but a product that gathers players into shared sessions, holds world state, delivers content and ships across several platforms at once. That is the full technical stack of an online service — exactly the engineering behind serious web products.

What's inside

  • Unity client — UI Toolkit interface, cross-platform builds for PC, Android and WebGL.
  • Go game server (Nakama) — matches, state sync, matchmaking, late-join support.
  • Laravel meta-server — auth, player progress, economy, configuration, admin panel.
  • Procedural map generation — a dedicated service that builds game locations.
  • Content delivery — an asset build pipeline that ships content to the client with load progress.
  • Infrastructure & CI/CD — automated builds, server deploys, monitoring.

Why it matters

The game brings together everything a regular business product needs too: realtime networking, server logic, a database, auth, payment and configuration subsystems, update delivery, multiple clients and automated deployment. If we designed and wired all that for a game, then a CRM, a customer portal or an integration-heavy service is well within reach.

To be honest: Taiga Lights is still in development and not yet released. We show it not as a finished product for sale, but as an example of the depth and breadth of work we can take on — from the client to the server infrastructure.
Unity UI Toolkit Go · Nakama Laravel PostgreSQL Redis Procedural generation CI/CD Docker

Tell us about your task — we estimate for free

We reply within one business day.

Send a request →